Saturday – March 7, 2020 – Workshop – 2:30-3:30 – Studio A

Workshop – 2:30-3:30 – Studio A

BUILDING NETWORKED PERFORMANCES USING NODE

This workshop serves as an introduction to building networked performances using Node on multiple platforms. The workshop facilitators will present an overview of their experiences developing projects with Node that demonstrate different network performance paradigms—local, remote (telematic), and embedded (Internet of Things). Participants will be guided through the setup process of a basic client-server Node configuration using Max, Heroku, and Unity that can then be further developed for their own audiovisual performance. Facilitators will also provide basic templates/code bases for participants to keep and expand into larger projects of their own.

Some prior knowledge of Max, Node, HTML, JavaScript, electronic circuit prototyping, Unity and/or C# will be helpful but not necessary. All of the software is free to download and use. Bendit_I/O boards and a small collection of circuit-bent devices will be available for participants to use.

Bios

Nick Hwang currently teaches at the University of Wisconsin-Whitewater courses in interactivity and game development.

Anthony T. Marasco is currently a Ph.D. candidate in Experimental Music & Digital Media at Louisiana State University where his research centers on the creation of new software and interfaces for digital art performance and installation. He previously served on the faculties of the University of Scranton and the Pennsylvania State University.

Eric Sheffield is a musician and maker currently interested in physics-based modeling, networked performance, and popular music. He recently completed a PhD in the Experimental Music and Digital Media program at Louisiana State University. Eric is a founding member of the group Bell Monks, which has several releases available at music.bellmonks.com and on clang (clang.cl). He currently teaches music and sound engineering as an assistant professor at SUNY Broome.

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